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Παρασκευή 30 Σεπτεμβρίου 2011

Skin Sale: 50% Off Shamrock Malphite, Tango Twisted Fate and Big Bad Warwick

From Tuesday, October 4th, through Friday, October 7th, the Shamrock Malphite, Tango Twisted Fate, and Big Bad Warwick skins will be available for 50% off.
  • Shamrock Malphite skin (regularly 520 RP) will be only 260 RP!
  • Tango Twisted Fate skin (regularly 975 RP) will be only 487 RP!
  • Big Bad Warwick (regularly 520 RP) will be only 260 RP!
After Friday, October 7th, these fantastic skins will return to their regular prices. Click on the Skins tab in the Store to purchase these discounted skins.

Champion IP Price Reductions: Anivia, Blitzcrank, and Corki

Summoners!
In response to player feedback, we will be continuing our effort to bring you even more value for your IP by reducing the IP purchase prices on even more of your favorite classic champions. This week, we’ll be slashing the IP prices on the champions Anivia, Blitzcrank, and Corki.
The new IP prices for these champions are:
  • Anivia, the Cryophoenix, (normally 6300 IP) will be only 3150 IP!
  • Blitzcrank, the Great Steam Golem, (normally 6300 IP) will be only 3150 IP!
  • Corki, the Daring Bombardier (normally 6300 IP) will be only 3150 IP!
So polish your take some time to cool off, head in for a tune-up, and calibrate your rotors, because there’s never been a better time to pick up these fantastic classic champions! Head on over to the League of Legends Store to snag these old standbys at their reduced cost!

A Weekend of eSports!

This is your friendly reminder that we have an epic eSports competition coming up this weekend, featuring some of the best League of Legends teams from all across the globe!
This Saturday, the 1st of October at 4:00 (CEST) and ending on Wednesday the 5th of October, the Intel Extreme Masters Series continues with Global Challenge Guangzhou! Here, some of your favorite League of Legends teams will gather to take on the best teams from our new Chinese and Southeast Asian platforms. Don’t miss your chance to see these fantastic contenders make their premier live on the international stage! Head on over to our Intel Extreme Masters Global Challenge Guangzhou Event Site for more information on event coverage!
Mark your calendars, because this competition promises to showcase some of the top League of Legends talent from all over the world! Don’t forget to tune in!

Journal of Justice: Prince Jarvan IV returns to Demacia!

If you're interested in an inside look at what all the movers and shakers from all across Valoran have been up to over the past two weeks, look no further than the Journal of Justice. The most intrepid journalists from all across the continent have been hard at work to bring you the latest scoop. From the highest towers of Demacia to the deepest dungeons of Noxus, the Journal of Justice has everything you need to keep yourself apprised of the goings on in the world of Runeterra.
In this issue of the Journal of Justice:
  • Prince Jarvan IV returns to Demacia: confrontation with Garen in the streets!
  • Arcane disturbance in Shurima: ancient tomb unearthed!
  • Prison break in Zaun: prisoners reveal scandal at the hands of Priggs Industries!
  • Mailbag of Justice: The Editor-in-Chief addresses Skarner’s influence on the Crystal Scar, Riven’s Noxian gauntlet, and Heimerdinger’s intent to upgrade!
A new issue of the Journal of Justice is available here and in your PvP.net client now!

Summoner Showcase #47 – It’s Like Magic!


Summoners! There’s some magic in the Showcase, courtesy of our talented community. See for yourself!

And a round of applause for these skilled summoners!
Monarch Kog’Maw in Felt
Agnieszka and Azot2N get crafty by making this adorable champion come to life. But they didn’t stop there! When Koggie needs a friend, Teemo to the rescue!
A-for-Effort Amumu
DDKSJ sends his submission all the way from Korea. It’s so good that we had to double-check to make sure it wasn’t a skin we made!
Foil Ninja Rammus
Bytefodder noms his way into the Showcase by making foil candy wrappers into this deftly-sculpted Rammus. If only we all could be so productive while snacking!
Nasus Like…
KaiCM has the skills and the inspiration to rap a parody about Nasus. (Don’t tell Renekton.)
10WinStreak.com
It’s charity! It’s streaming! It’s gaming! 10 Win Streak challenges game streamers and Rioters alike to win 10 games in a row, while viewers can pledge for their favorites and support Child’s Play charity.
Morgana in the Moonlight
Runkugi melds beauty with danger in this mystical Morgana art. Stare too long at the Fallen Angel, and the Fallen Angel stares back at you…
Veigar Greybeard Figure
Mexxo sculpts a wizard of the tiniest proportions. In fact, he’s even tinier than normal.
Each and every week the submissions are hard to top, which is why we need you to send in more! The Summoner_Showcase@RiotGames.com inbox needs your submissions and summoner names so we can impress all the fans with your creativity.
We’ll see you next week!

League Judgement: Xerath, the Magus Ascendant


Candidate: Xerath
Date: 4 October, 21 CLE
OBSERVATION
Aside from the vaguely human shape within the shattered remnants of his sarcophagus, there is very little indication that the being called Xerath was ever a man. His presence is cold and unfeeling, with nothing to be read upon the iron mask one might call his face.
He does not pause to observe the hallway around him. Xerath approaches the massive doors to the Reflection Chamber and, with a sweep of his arm, they open before him.
REFLECTION
The doors had only just closed behind Xerath when a sandstorm obscured his vision. Violent, stinging wind surrounded him, and he realized in horror that it began to eat away at his very form. The shattered pieces of his sarcophagus withered into wisps of sand. Worse still, Xerath felt himself grow weak. As his prison disappeared into the storm, the arcane energy that made up his form faded with it, replaced by flesh and bone.
The sands of time had turned against him. He was human again.
Around him, the storm took shape in the darkness. He recognized the sandstone walls and the statues that rose from the floor to the ceiling. These regal figures clasped scepters to their chests, and their eyes, plated in gold, gazed eternally down upon those below them. He was in the Temple of the Falcon, where all the mages of Shurima practiced their craft.
The peers of Xerath’s youth sparred beneath their Magi ancestors. They threw fire and ice and twisted magic into the shapes of blades, honing the arcane into weaponry. Such was the charge of mages: the greatest masters of magic would stand victorious over Shurima’s conquered foes.
Xerath watched silently at the temple's wall, entranced by the light from their spells. Nothing whetted his thirst for understanding as the pure arcane. Its dull glow called to him, and in its depths he knew there lay a thousand secrets.
“Why do you not join them, Xerath?”
The voice broke his focus. Tabia, one of his fellow mages, stood beside him. Her sudden appearance and the look of her smile made him stumble with his words for a moment. “Ah... well… we have our differences.”
"You are a mage of Shurima," Tabia said. She moved closer to him. “We have the same path. What differences do you mean?”
“The way they bend their magic,” he replied, turning his gaze back to the other mages.
“They make weapons of it, but they don’t understand. The more you force your control over it, the more you lose your true connection to the arcane.”
"Magic is chaotic. You know the lessons. Without a mage's guiding hand, we can only hope to control what the arcane does and does not destroy."
"Yes, but if it's pure power we want..." Xerath cupped his hand. In the curl of his slender fingers, a blue-violet flame sparked into existence. He knew he could shape it as he wished, but he simply let it burn.
On its own, with only the slightest prodding, the flame grew. Soon it burned fiercely in his hand, its raw power coursing through him and warming his very core.
“All it needs is a vessel,” he said.
He turned his gaze up from the flame to see Tabia looking at him, not his magic. She smiled again, and her beauty drew his mind away from the arcane. Between them, the flame grew stronger…
…and then reality blurred around him.
The temple darkened and Tabia’s face faded from his view. For a moment he remembered the summoners' trick and the Institute of War, but pain drew him back into another memory.
Sheer, limitless power set him aflame from the inside out. Deep within, at his very core, he felt a searing agony where the fire burned too hot, threatening to burn its way to the surface, to consume and destroy him.
The arcane needed a vessel… but his frail human form could only hold so much.
Xerath grimaced. “I will not allow this mortal body to stop me." He held out his hand. Arcane fire sprung from his fingertips, crackling with power as it formed runes that hung briefly in the air.
The burning, blinding-white magic quickly grew to a tumultuous wind around him. An ancestral statue shattered, its pieces crashing to the ground and shaking the foundation of the temple. It took all of his strength and will to hold the spell. Even then it swelled and flared, threatening to break free.
But a voice rose above the chaos. “Xerath! Stop!”
Tabia.
Xerath’s hold over the ritual wavered as he turned towards her voice. She stood at the foot of a Magi ancestor, her dark hair a stark frame to her pale, beautiful face.
"You mustn't do this," she shouted, her eyes burning fearlessly. "It will consume you. It is killing you already, and you would only let it do its work faster!"
"Tabia," Xerath pleaded, his voice hoarse and trembling. "Please, you don't understand…"
The spiraling arcane twisted and pulsed like a storm above them. Xerath felt it slip further from his grasp.
"You do not need this," she said, and there was pleading in her voice, too. "Stop it now, and you can heal. You can have life again. I can help you," she paused. "Come home."
Xerath's will faltered. Perhaps she was right. He imagined himself at home, away from the Magi and the arcane forever, and all the pain it had caused him. The way it had eaten at him from within, all gone. Perhaps...
Tabia mouthed something, but Xerath could not hear her. The statue above her shuddered and began to collapse.
"Tabia! NO!"
At the sound of Tabia’s scream, the rest of the statues and the Temple walls began to crumble with the force of Xerath’s spell. He'd lost control. At its center, he covered his face with his hands, shouting her name in agony. His brief vision of home and escape from the arcane had been lost as soon as he’d found the strength to reach for it.
It was too late to stop the spell. It would consume him, too, and he trembled in terror at the prospect. All of his efforts for naught... everything he'd worked for, lost.
Unless he finished the ritual.
He hesitated. Part of him wished to accept death, but a greater part still remembered what he'd set out to do—to become something greater. To transcend the mortal body that held other mages back.
He had nothing left but this. Though his whole body ached with weakness, Xerath steeled himself.
I will become eternal… or I will die.
He raised his arms and the writhing mass of magic above him again gained some semblance of form, but still it expanded, destroying the remaining Magi statues and the temple's walls. Xerath pulled the spell inward with all the strength he could muster, blocking out what he could see of the temple collapsing around him.
For a moment, in the chaos of the arcane, he could see a reflection of himself: a pale, emaciated man, aged well beyond his years.
As the spell engulfed him, Xerath's eyes were full of fear.
In an instant, the chaos subsided. Xerath was back in the Reflection Chamber, and a hooded summoner stood before him.
"All that power," said the summoner, "And now you are a prisoner."
"An inconvenience," Xerath replied, his voice echoing through the chamber.
"Yet not what you envisioned when you took control of that spell. Do you have regret, Magus?"
"I do not."
The summoner scowled. "You sacrificed yourself, your people, and the woman you loved... all for power. Power you can no longer reach."
"As I said," Xerath continued. "An inconvenience. I will be free."
"Why do you want to join the League, Xerath?"
At this, Xerath paused. "The burden of my prison was brought about because the mages of Shurima could not comprehend what it was I pursued. I will not allow my goals to be misunderstood again. Consider my work with your League, summoner, a show of good faith."
The summoner regarded him quietly for a moment before giving a curt nod. "As you say. How does it feel, exposing your mind?"
Xerath turned away. “I am no longer the naïve student you have exposed," he said, "My previous existence means nothing."

Designing Dominance: The Arsenal of League of Legends: Dominion


The advent of League of Legends: Dominion presented a number of challenges for item balance that we hadn’t encountered before. With champions beginning at level 3 with substantially more gold than before and gaining passive gold at a drastically increased rate, some items no longer presented players with the same strategic choices that they had in the past. Additionally, the changes to combats style and champion roles created additional challenges to the traditional item balance of Classic gameplay.
A Fresh Start
One of the first item types that emerged as problematic in League of Legends: Dominion were the Doran’s items. These starting items are intended to offer players the strategic advantage of a stronger early game at the expense of having no upgrade path to a stronger, late game item. However, the shortened game length of Dominion combined with the increased starting gold made buying multiple copies of these items an extremely attractive option.
To prevent players from simply stacking these early game items, we removed the Doran’s items set and created a new set of starting items, dubbed the Prospector’s set. Similar to the Doran’s items, these items are extremely cheap relative to the stat boosts that they provided, but don’t serve as the component of any more powerful late game item. Unlike the Doran’s items, however, the health bonus provided by Prospectors items does not stack with other Prospector’s items, making them far less appealing to stack.
A Snowball’s Chance…
Another group of items that proved problematic in League of Legends: Dominion were snowball items such as Mejai’s Soulstealer, Sword of the Occult, and Leviathan. While purchasing these items in the Classic game mode represented a calculated risk, the frenetic pacing of Dominion could cause players to rack up a lot of kills extremely rapidly. This could result in situations where a player was able to stack up a snowball item at an alarming rate, becoming an unmanageable powerhouse capable of dictating the remainder of the game.
Moreover, one of the goals of League of Legends: Dominion was to shift emphasis off of punitive death penalties, and, at times, even to encourage players to make heroic last stands. The additional threat of feeding a snowballing adversary, however, promoted more cautious gameplay. Ultimately, these three snowball items simply didn’t make sense in the context of the capture-and-hold gameplay of the Crystal Scar, and the decision was made to remove them in the new game mode.
My Kingdome for a Ward
Some of the most difficult items to balance for League of Legends: Dominion were the more powerful consumables such as Elixirs and Wards. In classic gameplay, elixirs could allow players sacrifice a small amount of gold for a relatively strong, short-term boost. However, the increased rate at which players earn passive gold made elixirs extremely easy to acquire. Additionally, the four minute duration of an elixir was a substantially larger percentage of the total game length of a match on the Crystal Scar. These two factors combined to make elixirs an extremely good deal for boosting your stats, essentially removing the decision-making element they were meant to create. Rather than representing a strategic decision, elixirs simply became an essential buy, so the decision was made to remove them from play in Dominion.
More controversial even than the decision to remove elixirs, however, was the decision to remove Sight and Vision Wards. While these items are an extremely important part of the strategy of classic gameplay, the increased passive gold in Dominion once again made this consumable extremely easy to acquire. Additionally, it was found that the team already controlling the map was able ward strategic location to instantly react to enemy attacks. This reduced the emphasis on a strategic defense and shifting it towards roaming between bottlenecks to stymie your opponents’ offensive. In the end they proved more problematic than they were helpful.
Keep ‘em Separated
The combat dynamics in League of Legends: Dominion are quite different than those found in the Classic game mode. One group of champions that seemed to struggle in particular were Ranged DPS champions. Because they are more fragile than their melee counterparts, Ranged DPS champions tend to shine in larger fights where they have the protection of their team. Because the combat on the Crystal Scar typically features smaller skirmishes, ranged DPS champions tended to be more vulnerable than they were in the Classic game mode.
To make these champions more viable in one-on-one situations, many of the higher end Classic items received new Dominion equivalents that were more affordable to purchase. Also, to alleviate some of the discrepancy early on, the new Prospector’s items were refocused more strongly on ranged DPS stats than their Doran’s counterparts. Finally, items such as Lightbringer were introduced to allow ranged champions to maintain line of sight on their enemies despite the numerous twists and turns found between the command points on the Crystal Scar.
Out with the Old, in with the New!
Along with all these problematic items, there were some items that still fulfilled their role on the Crystal Scar, but had some gameplay caveats that didn’t quite make sense in the context of the new game mode. Most of these items were simply replaced with counterparts that better fit the dynamics of combat on League of Legends: Dominion.
For example, the Classic item Bloodthirster relies upon a champion’s ability to farm minions to reach its full potential and loses all of its built up stacks upon death. Since we reduced the number of total minions on the Crystal Scar it was hard for a Bloodthirster to reach its full potential. So Bloodthirster was removed and replaced by Sanguine Blade, an item that served a similar purpose, but didn’t suffer from the same limitations. Another such item was Banshee’s Veil, which could prevent a player from being able to interrupt the capture process by blocking an offensive spell. This additional, unintended utility made Banshee’s Veil an essential defensive item on the Crystal Scar, so it was replaced by the more offensively oriented Odyn’s Veil.
Likewise, Dominion added some new game elements that simply didn’t exist in Classic gameplay, and therefore didn’t have any items to support them. The prime example of this is Priscilla’s Blessing, which provides champions with a movement speed boost, increased regeneration, and the ability to capture command points more swiftly. This item was engineered specifically for champions whose primary role on the Crystal Scar became to move quickly and poach unprotected command points from the enemy team – a role that simply did not exist in Classic Gameplay.
The Bottom Line
By changing the itemization, we were better able to shape the gameplay of League of Legends: Dominion to provide a new and engaging experience in the capture-and-hold. Moreover we were able to maintain champion balance despite the changes in combat style, and enable most champions to keep the same role on the Crystal Scar that they filled on Summoner’s Rift. These changes to the Classic arsenal allowed us to make sweeping changes to adapt to the new gameplay on the Crystal Scar.
Want to hear more from the development staff about designing Dominion? Check out the previous installments of Designing Dominance!

Τετάρτη 28 Σεπτεμβρίου 2011

A New Champion Approaches: Xerath, the Magus Ascendant


Lore:
In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath's increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.
Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.
“I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain.” – Xerath, the Magus Ascendant
Abilities:
Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.

Arcanopulse
: Fires a long-range beam of energy, dealing magic damage to all targets hit.

Locus of Power
: Xerath anchors himself to source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.

Mage Chains
: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.

Intel Extreme Masters Guangzhou is Coming this Saturday!

Summoners!
This is your reminder that the next installment of the Intel Extreme Masters Series is coming up this Saturday, the 1st of October at 7 PM Pacific Time. There in Guangzhou, China, the best League of Legends teams the world has to offer will meet to once again do battle for a combined prize purse of $32,000 in cash.
In addition to some of your favorite teams including Counter Logic Gaming, SK Gaming, and Millenium, this event will showcase some of the premier League of Legends teams from the Chinese and Southeast Asian platforms in their first major eSports events. Don’t miss your chance to see these new teams make their debut!

Champion Sale: 50% Off Rumble, Twisted Fate and Teemo

From Friday, September 30th, through Monday, October 3rd, champions Rumble, Twisted Fate and Teemo will be available for 50% off.
  • Rumble champion (regularly 975 RP) will be only 487 RP
  • Twisted Fate champion (regularly 585 RP) will be only 292 RP!
  • Teemo champion (regularly 585 RP) will be only 292 RP!
After Monday, October 3rd, these fantastic champions will return to their regular prices. Click on the Champions tab in the store to purchase these discounted champions.

Special Champion Sneak Peek - The Nine Tails Fox

Occasionally we debut future champions a bit ahead of time because we’re super excited about them and we just can’t contain ourselves!
Let us introduce you to our take on the Asian legend of The Nine Tails Fox:

We think her combination of strength, beauty, power and grace will yield a fun and amazing champion to play! While she is very early in development, here’s a little sneak peak at what she’ll be able to do:
Based on the story of a fox who wanted nothing more than to become human, this champion will be a ranged caster who utilizes her Fox Bead to decimate her opponents on the battlefield. She’s going to be extremely agile and versatile, using her nine tails to maneuver in and out of combat with style and grace. She will also make use of her Fox Fire, where she will summon balls of fire which will seek out and destroy nearby enemies.
She’s very early in development, so as always her abilities and artwork are subject to change, but we hope you’re as excited about her as we are!

Skin Sale: 50% Off Dryad Soraka, Count Vladimir, Safari Caitlyn and Prestigious LeBlanc

From Friday, September 30th, through Monday, October 3rd, the Dryad Soraka, Count Vladimir, Safari Caitlyn, and Prestigious LeBlanc skins will be available for 50% off.
  • Dryad Soraka skin (regularly 520 RP) will be only 260 RP!
  • Count Vladimir skin (regularly 520 RP) will be only 260 RP!
  • Safari Caitlyn skin (regularly 975 RP) will be only 487 RP!
  • Prestigious LeBlanc skin (regularly 520 RP) will be only 260 RP!
After Monday, October 3rd, these fantastic skins will return to their regular prices. Click on the Skins tab in the Store to purchase these discounted skins.

Art Spotlight – Xerath, the Magus Ascendant


If there’s anything working with such talented and inspiring artists has taught us over the years, it’s that it’s important to break free from creative constraints and unleash your inner genius. Luckily, when Kienan Laffertytold us he’d just finished the perfect Art Spotlight for Xerath, he wasn’t just yanking our chain!
Please enjoy this high-speed rendition of Kienan Laffertyshowing us how the artwork for Xerath, the Magus Ascendant, really breaks the mold.

An October of eSports!

We’re pleased to announce that we have a very busy tournament schedule this coming October. We hope that you’ve had a restful break for the latter part of this September, but the fun and excitement of competitive League of Legends is about to kick back into full swing. Here are just a few of the thrilling eSports events that you have to look forward to this coming month.
IEM Guangzhou: October 1st – October 5th
The next chapter of the Intel Extreme Masters kicks off on the very first of October, this time in Guangzhou, China. Here you’ll see many of the top League of Legends Teams in the world square off against one another, as well as some new up-and-comers and the hometown favorites for a combined prize pool of over $32,000. With live coverage provided by both Riot Games and the ESL, this is one event that you’re not going to want to miss.
The event starts at 4:00 CEST.
WCG Poland: October 6th
The nation qualifiers for this Olympic style eSports event are slated to take place on the 6th of October, and will see all the WCG hopefuls in the entire country of Poland squaring off for the right to represent their country at what may be the most prestigious event in all of eSports: the World Cyber Games!
IGN ProLeague: October 8th – October 9th
This year marks the premier season of the IGN Pro League. Run by the largest video game site in the world, this third installment of the tournament series will not only be the first to feature a LAN event, but also be the first to feature League of Legends as a headlining title. Showcasing eight of the best teams in North America, IPL 3: Origins promises to be an event that you won’t want to miss!
The event starts at 19:00 CEST.
Samsung European Championships: October 7th – October 9th
While all the North American teams are hard at work practicing for the IGN Pro League, the top teams from Europe are all busy training for the Samsung European Championships. Hosted by the WCG, the national teams from countries all across Europe will meet in Warsaw, Poland to determine who will capture the championship for the entire European region! Don’t miss out on this epic, pan-European showdown!
IEM New York: October 13th – 15th
Another installment of the Intel Extreme Masters will be following up mid-way through October, this time in the City That Never Sleeps. This is yet another opportunity to see some of the most accomplished League of Legends players the world has to offer take center stage for both a substantial prize pool and the right to compete in the World Championships at the conclusion of the series. Live coverage for the event will be provided by Riot Games and our partners the ESL.
The event begins at 18:00 CEST.
Note: All times are subject to change.

Τρίτη 27 Σεπτεμβρίου 2011

Xerath Mechanics Preview

Xerath, the Magus Ascendant, is our newest mage-type character in League of Legends. His playstyle offers a new way to perform the mage-carry role; long range barrages and sieging.
The cornerstone of this is in his ability Locus of Power. This makes Xerath immobile, but gives his spells massively increased range and defense penetration. This really allows him to set up and barrage an area before becoming mobile again to perform a more standard mage role.
Using this range gameplay, Xerath has wide-area spells he can use to really saturate an area with major damage. Arcanopulse, his bread-and-butter ability, shoots a short-delay beam at the area, zapping anyone hit for significant damage. Arcane Barrage, his ultimate, allows him to launch up to three massive explosions at a long range, both doing area denial and good team damage. To protect himself, Mage Chains is a reliable single-target spell that will allow Xerath to stun an enemy if he hits him with a subsequent spell.
Xerath is something we liken to a Howitzer or artillery piece. He should really appeal to people who enjoy very long ranges and like aiming skillshots and leading targets. We’re excited to offer a new mage paradigm to League of Legends, and will be continuing to add new ways to play existing roles into the game.

New Free Champion Rotation (Preseason: Week 2)

Greetings Summoners! This week’s 10 free champions have been rotated.
Here are this week's free champions:
Week 2 (this week):

New Skins Now Available!

It’s Monday again here in Runeterra, which makes it time for another pair of awesome skins. Whether you’re feeling a little cavalier or you’re up for a bit of weird science, this week’s lineup should really hit the spot.
Kicking off this week is the long-awaited and highly-anticipated Winged Hussar Xin Zhao! Whether you’re a history buff who wants to pick up the League of Legends tribute to these mighty warriors, or you’re just a fan of dramatic medieval body armor, you’ll definitely want to snag this skin for the Seneschal of Demacia!
We rolled this out a while back to the awesome Polish players who helped us during testing of the Polish client, now available on EU Nordic and East, and it’s exciting to make this epic skin available to everyone.
And if you’re a Polish summoner, join us on the Polish forum for upcoming dedicated activities!
On the other hand, if you’re more of the academic type, why not don the mantle of unhinged scientist for a spell. If you’ve got an undeniable urge to combine a few chemicals of dubious origin, the all-new Mad Scientist Singed skin should really help you to scratch that itch. Just remember that Riot Games does not endorse the premature human testing of any questionable chemical concoctions.
Click on the Skins tab in the Store to purchase and unlock these new skins!